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To this end, Ainz placed some of them in situations in which they would have to think for themselves about what Ainz really wants them to do instead of simply following Ainz's orders. Now that all but one of the floor guardians are sentient, Ainz wanted to see if they can develop traits beyond what they already possessed. Blue-and-Orange Morality: Ainz cannot fathom how some of the guardians operate or just how far they're willing to go to obey what they think are his orders.
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Berserk Button: Anything that they consider an offense to either the name, actions, or character of Ainz is sure to elicit a negative reaction from them.Balance of Power: One exists between the physical fighters Albedo would beat Sebas, but lose to Cocytus, who would lose to Sebas.On the flipside: Aura, Cocytus, Mare, and Victim are less enthusiastic of killing minions if they can prove themselves in other capacities. Bad Boss: Albedo, Shalltear, and Demiurge are more than willing to fatally dispose of subordinates who fail them.Apologizes a Lot: The guardians are quick to apologize when they think they've said something to offend Ainz (who usually needs it explained to him how it could have been taken as an insult).As the Supreme Beings' chosen elite, the denizens of Nazarick show proper respect to the Floor Guardians for their immense authority and terrifying power. In theory they answer to no one but Momonga, but in practice are obligated to coordinate with Albedo so that their actions do not interfere with one another or instructions Momonga exclusively assigns to the Overseer. Absolute master of an assigned floor, a Floor Guardian directs entire armies and powerful subordinates of their own in defense of the Great Tomb. The Floor Guardians are the inner circle of Non Player Characters who directly serve Momonga as executive lieutenants and advisors.
