

Not because I want to find those caves necessarily, but because I want to be immersed in Minecraft. I think it will be good solution.I was thinking about how many cave ambience sounds there are available to the game to use and how little I ever hear them. Well, thanks for test on server, and look like I got one idea about mod: I just make two different version of this mod, firs with standart sounds, and second - with heavy compression. I think that usually compression doesn't lose too much sound quality but it depends on the type of audio being used. I use a pair of studio headphones when I do work on sound files. You can find a balance for Quality vs Size that you are happy with. But best use case would be to compress them use less data.
#CAVE AMBIENCE MODS#
If you're a modder that runs mods locally on your computer, the file size isn't as big of a deal. I have to keep media files small because it has to load for everyone that connects and my connection doesn't have a lot of bandwidth right now. Jeremyweston wrote:I run mods in a server that is hosted on the Internet. It lets you set the compression when you use the "Export Audio" option from the File menu.Īlex_CaveRadio011_compressed.zip CaveRadio Compression Comparison (348.76 KiB) Downloaded 99 times
#CAVE AMBIENCE FREE#
Feel free to compare the two and see how it sounds. I'll definitely be considering using some sounds from it when I have some time to merge them into my "ambience" mod. I'll look forward to the other packs when you have some time to get around to them.
#CAVE AMBIENCE HOW TO#
Its up to you, its your mod! I don't want to tell you how to make it, but I don't mind sharing ideas. Its not like its a high fidelity master track recording or song from an album. A lot of these sound effects use distortion and interference like effects that would sound very good still with compression (in my opinion). I think it is comparable or better to MP3 file size these days. Ogg format as really improved over the years. Exporting the files setting the slider at the export bar is the way I typically just deal with it and it usually gives good results. It's a tedious process and there is a lot of stuff you can adjust to get the size lower. I usually set music to about "1-2" and lower quality stuff to "0-1". I'm no audio engineer, but If I were to use this mod, what I'd do for my server is open up each file in Audacity, check to see if its mono (stereo is two tracks instead of one), and then I'd export the audio and lower the quality for the. I run mods in a server that is hosted on the Internet. I really do like the idea of sound modpacks to enhance people using the ambient mod, sound is a big component to the game that I think is overlooked a bit too often.
#CAVE AMBIENCE MOD#
I haven't actually messed around with the ambient mod too much yet and have been meaning to build an expanded set of sounds for my server. I will give this a try later but I'm not sure how I feel about the surreal sounds, I prefer natural sounds like water drips, gusts of wind, or echos, but there is a lot to work with here and I'll give it a try. sfk file in there, I'm not sure what that is for). As of now, all the sounds in the pack are about 15.6MB of space. The audio files I checked are mono track so they are already pretty slimmed down as much as possible. I was able to crunch the biggest file in the audiopack from 1.6MB to 360KB by using the lowest export setting for. I'm not sure if they all the sound files are compressed. Its noteworthy to mention that some of the sound files are over a minute. I think it'll work well for a lot of people. There are a lot of ambient surreal sounds.
